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thatbennyguy

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Recent Movie Reviews

7 Movie Reviews

Pretty funny, but drags

Hey Narcissy,

--Production--
Pretty fantastic. You've got the Facebook layout down pat, from the little row photos of Amy to the column of friends, to the sponsored links. Speaking of sponsored links, I see why you made it an 'M' rating. You've even cared to state your mutual friends as to include Alien Hominid, a troll, and Chris Crocker (I can't identify the rest). Everything is produced well, from the graphics to the sound it makes when an update is submitted.

--Experience--
The storyline of a girl making countless FB status updates is a simple yet effective concept. As well as making that continued joke, there are small amusing things such as a boyfriend cheating on her in the bathroom, and then repeated in her dream. I do find though, that the humour droops a little toward the end when speech bubbles start coming from your profile picture. It kinda states what we've already gathered, like "She posts all the time, it's annoying". I think we got that already, you don't have to say it.

--Style--
By the way you conveyed this, I thought you were ditching the dirt on someone you knew that did this all the time. At first I guessed that Amy Bell was your sister, but then I looked at your author comments and saw that she was just one of "those girls". That is unless the athore comments al totol lies!

--Wow Factor--
It's got a certain polish to it that does tend to surprise, but not amaze. The humour is very tight and professional at the beginning, and the statuses keep coming at the perfect pace. Then things start to get a little boring, and that's just before the speech bubble comes in. I suggest you should have done something like "Woke up. School again". So that it has that sort of looping factor, as if this happens every day. No need for speech bubbles.

--Personal Tilt--
So it was a great concept that is realistic and funny, but drags on for a bit and is impaired by a sluggish ending. It was kind of a "this is why I made this and this is why it's funny so laugh" moment. Not a good look. But mostly this was clearly funny fare, even despite what EpicFail and the others said. Just needs a little polishing. Thanks for letting me watch.

--Production-- = 17/20
--Experience-- = 16/20
--Style-- = 17/20
--Wow Factor-- = 15/20
--Personal Tilt-- = 16/20

OVERALL SCORE: 81/100

Benjamin

--REVIEW REQUEST CLUB--

Dosensuppen responds:

Thank you, it certainly needs to be fixed up in some areas. I'll try my best at to make it funnier, next time.

Quite Excellent

hey ToxicAcid,

--Production--
The art is middling to good, most animations very smooth and nice, with potent realism. The epicness of the battle is entailed by the enormous introduction compared with the piddly-length fight scene. In usual fight flashes, the fight is supposed to last at least 10x the duration of the intro, and even then people beg for more. Sure, have an intro, but don't let it drown your piece.

--Watchability--
The characterisation of the two people was unique and different for each one. The two were mainly identified by their respective weapons: one gladiator has a sawblade, or what looks like Auron's blade in Final Fantasy; and the other has a 'twister', some deadly boomerang slicing thing. The battle that ensues after the build-up is tight and compact, with a lot of style. This flash grasps your attention span from the beginning to beyond. Now make it longer.

--Genius--
The idea behind this to make two gladiators fight in the ring is not a terribly original one, but most stick movies aren't supposed to have much of a plot anyway. It was just starting to look good and then the credits came up, ensuing in the perfect "WTF!" moment.

--Flair--
The art style is generally well used, even if it doesn't have excessive amounts of detail, it serves the purpose of the flash. The music was epic but had elements of cheesiness in an all-out brawl that lacked subtlety. What we liked about, for example, the SHOCK series is that the stick figure hero has a lot of wit and quick thinking that we struggle to keep up with. That makes that 'wow' factor.

--Tilt--
Overall, unlike SCTE3, I'm a fan of stick fights, if made well. They demonstrate good animation ability without having to be an artistic Van Gogh. :) What I would recommend are two things: the first is obviously the length, to make the fight scene at least 10x longer; the second is to incorporate a storyline and plot to form a backstory behind these characters. That's one thing that most stick fights lack.

Thanks for letting me watch.

--Production-- = 16/20
--Watchability-- = 16/20
--Genius-- = 15/20
--Flair-- = 16/20
--Tilt-- = 15/20
OVERALL SCORE: 78/100
VERDICT: Quite Excellent! [A-]

Benjamin

--REVIEW REQUEST CLUB--

Getting great

hey Struggle,

--Production--
The art is pretty fantastic. Your drawing of the (marshmellow head?) man is unique and loveable. The eyes betray his soul - slits of sarcasm and bitterment. The animation is sparingly used, but very good quality. A good start.

--Watchability--
Short and snappy, it's a tale of a pessimistic character and a cheeky flower. Very touchingly displayed, but perhaps too brief to bring about any real criticism. You've got the quality. Now we need more.

--Genius--
Very cleverly drawn and artistically envisioned. Need to bring something more to the table than just a man getting squirted at though. I would like to see some sort o f ongoing warfare between the two. Like next thing the man pulls out a water gun, and then the flower pulls out a real pistol. Then the weapons will get bigger and bigger, until they destroy each other. Then they become friends.

--Flair--
Very unique and loveable character, Richard Guts is. He lets the flower squirt him without retaliating. A victim of society, he stares at the viewer as if to say, "See what I have to put up with?" You do the expressions very well and looking forward to further elaborations.

--Tilt--
I'm sure you know this is short by now. That's why you called it a short. But yet even for a short it contains too little detail. It's like a micro-snippet, more like. Hard to come to any sort of conclusions about this, but it is a good taste of what is to come. And that may be magnificent.

--Production-- = 16/20
--Watchability-- = 15/20
--Genius-- = 13/20
--Flair-- = 14/20
--Tilt-- = 13/20
OVERALL SCORE: 71/100
VERDICT: Getting Great! [B+]

Benjamin

--REVIEW REQUEST CLUB--

Recent Game Reviews

7 Game Reviews

Kinda cheap

Hey up-a-notch,

--Production--
Graphics are kind of cheap, animations are little if any. I have a feeling this game isn't really about the usual "gaming" experience that you get from it, but rather just a fun way for bored people at work to be reminded how unfortunate work life is. The choices of a hamburger, Wii, toy bear, and TV don't really make any difference to how the game is played except for arbitrary stats "smarts" and "food".

--Experience--
There is one mechanic to be explored within this game, and that is you earning money to buy several upgrades. I reckon if at least you made more purchasable objects, then this game would be a lot more fun. In fact, make at least 20 purchasable objects, ranging from pitiful to fantastic, a broken glass to HD TV surround system home cinema set. Heck, even a Victorian villa by the sea, while you're at it.

--Style--
The avatar of your picking sways his head side to side and now has customisable hair and body color/style! I would work on making him seem more cute, maybe even simplifying it, such as in the real Tamagotchi. I bet if you altered the settings and gameplay, you could make something far better than that thing.

--Wow Factor--
I wasn't particularly amazed, because most of the features in the real Tamagotchi weren't employed in this. For example, a receding hunger bar, dying if you have no food, a 'fun' meter, etc. The graphics weren't particularly amazing either, but you have the core of something that just might work, if you polish it.

--Personal Tilt--
In all honesty, it's a middling-to-crap game, but with a lot of potential. If you want ideas on how to progress this game further, you can PM me if you like, because I've got some wacky and fun ideas for a game like this. Thanks for letting me play.

--Production-- = 9/20
--Experience-- = 10/20
--Style-- = 10/20
--Wow Factor-- = 8/20
--Personal Tilt-- = 9/20

OVERALL SCORE: 46/100

Benjamin

--REVIEW REQUEST CLUB--

up-a-notch responds:

Thanks man i will PM you

Very artsy

Hey mrty,

--Production--
Pretty slick and fast moving. I like how the puzzles aren't overly hard to become boring. The artwork is pretty well selected, with some riddles using actual facts from myths and some using facts gathered just from observing the paintings. That's how it relates to more than just one type of player.

--Experience--
Looking at all the paintings you get an eerie feeling of being in the past. Analyzing these paintings makes you feel like someone important, rather than just some quiz about flash stuff. (Impossible quiz much?)

--Style--
This is a unique and special game that has a certain emotional component to it. I didn't notice any of your grammar or spelling mistakes. You must have proof-read very well. The whole thing is polished very much so into a final game.

--Wow Factor--
The paintings themselves lend to our amazement. I'm not one who regularly looks at Renaissance paintings so the whole thing is new and special. I enjoyed going through finding different stuff about the gods and stuff by answering questions. It lends to the experience when you don't know some stuff at the beginning of the game, and at the end of the game, you've learnt some stuff.

--Personal Tilt--
I was pleased with this game, even though I was playing it at college and there were some naked paintings of girls on there and I felt a bit uneasy so I scrolled down every time somebody walked past and I'm pretty sure some of them thought weird of me. But good game.

--Production-- = 16/20
--Experience-- = 18/20
--Style-- = 17/20
--Wow Factor-- = 16/20
--Personal Tilt-- = 16/20

OVERALL SCORE: 83/100

Benjamin

--REVIEW REQUEST CLUB--

mrty responds:

A review from Review Request Club? Wow, thanks!

Flip loadsa potentism.

hey glider521al,

--Production--
A metric ton of structural work has gone into this top-down 2d shooter, and do you love to show it. Slews of weapons, abilities and features, Droid Grids Beta plays like an ambitious pitch for the commercial market rather than a mere flash game. The overall reaction I have from playing this game is that if it works - it'll be a smash hit. And if it doesn't - it will droop under the weight of its own ambition. Only time can tell.

--Playability--
At present, the menu screen is cheap and horrifying. Since when do you press "Start Game", and the default option is "Back"? I'm sure the menu will be reworked and made smexier by release, but even in beta things should be relatively pieced together. Fix the menu. And also, enable a low/med/hi quality button, because this game can produce lag in older computers (such as mine).

--Genius--
The amount of effort put into this game is recognized just by looking at the description, wait, better yet - the title. Version 0.17.6? Will this thing EVER be released? If you are an ambitious man/woman, (and I expect of you highly), this game is a thing to look out for. The only thing is it could use a lot of the "prettying" department. Hire some good artists to beautify your highly intelligent system.

--Flair--
It's definitely something that is not done before on this scale for Newgrounds. It reminds me of DOTA for some reason: multiplayer, spawn points, walking around, fighting, walking around some more. If you could make it addicting enough, then it might be a hit. Heck, why not make it online while you're at it, you've got the guts.

--Tilt--
Obviously I just spent a short amount of time playing a very deep and intricate game with zero polish that looks and feels like a drag. Now I'm not saying that this game is bad, I'm just saying that I just hope you finish this, because if you don't, then the world has just missed out on something special.

Thanks for letting me play.

--Production-- = 12/20
--Playability-- = 11/20
--Genius-- = 20/20
--Flair-- = 20/20
--Tilt-- = 11/20
OVERALL SCORE: 74/100
VERDICT: Getting great. [B+]

Benjamin

--REVIEW REQUEST CLUB--

glider521al responds:

Hey thanks for the feedback.

I found that its actually the dynamic text that takes up more memory than any other graphical feature, resulting in a fair bit of lag at the start of each round/wave.
I'll probably fix it by replacing it with images.

I've had several people tell me that the menu needs a heck of alot of work and I aim to fix it (along with other features to be placed in Beta 0.18 which will warrant a resubmission).

I know the graphics need polish too, but refining, and adding in most of the remaining gameplay features receives priority for now.
Many artists on Newgrounds, as I understand it, want their work to remain on Newgrounds. The conflict arises when I port the finished version to other platforms (e.g. Java).

I would like to have online multiplayer too, but that's a fair way off :).

Thanks for noticing that I'm taking a big risk here, by trying to make a complex game for Flash.
I chose to program in Flash AS3 instead of Java because the platform is more widely accessible.

Recent Audio Reviews

72 Audio Reviews

Flipn good.

Hey Chromanut,

--Production--
Everything is well produced, top notch. Drums are crisp and clear, the synths are light and beautiful, the bass down and dirty. Things don't muddy up at all throughout the whole song, and the 7/4 time signature is well guised by great production.

--Experience--
Things start off very trance-like and full of harmonics and interesting effects. We are led on a journey through your synth-filled world, and then things just break down into a scream, and then the title quote. After that things obviously get dirty, but well within grasp. It's all a very transcendent experience.

--Style--
The style has a sort of "i-don't-give-a-stuff-about-what-you-
guys-think-i'm-just-going-to-make-the -music-i-wanna" vibe to it, which explains the strange time signature and the general shortness of the song. It also makes it seem like an effortless job, as if you churn off hits like this every week (you probably do).

--Wow Factor--
From the beginning it is clear that things are going fast, and then they just get more intense. The song begins quickly and ends in just the same fashion. It feels like just a glimpse of something great, yet it is satisfying in its own right.

--Personal Tilt--
I am not favourably disposed towards dubstep, but it's usually because they try too hard. Since this had that sort of happy feel-good "not caring" feel to it, I was happy to listen along without all the over-dramatics. Even though I have one of the greatest dubstep artists living in my own neighbourhood, "Mt. Eden Dubstep", I am not in the slightest interested in them. However I would like to hear you DJ one time.

--Production-- = 20/20
--Experience-- = 19/20
--Style-- = 19/20
--Wow Factor-- = 20/20
--Personal Tilt-- = 19/20

OVERALL SCORE: 97/100

Benjamin

--REVIEW REQUEST CLUB--

Chromanut responds:

ill have to check out that dubstep artist, never heard of them

i dont know how to dj, never done it in my life and i dont own mixing hardware

the "i dont giive a fuck" tone is totally what i was going for, glad you got it xD

Mysterious, beautifully mastered

Hey Decibel,

--Production--
The sound is crisp and clean, stellar. The hi hats are highly present, yet never drowning out the entire piece. However, the intro can be seen to be empty, since the bass is so sparse. Very tender and beautiful composition.

--Experience--
The grease has been sprayed on this joint, so lubrication is no problem. This beat flows with ease, with a rockin' bassline and funky smoky vibes. Little staccato brass tip-toes in the background, lending to a theme for a spy, or espionage.

--Style--
Jazzy until the kingdom comes. I would classify it as a loop rather than a song, and a short one at that. It also loops very well and flows along without stopping. I would, however, have implemented more phases of the song than just two: one with drums and one without.

--Wow Factor--
It certainly is professional and that brings about amazement. The sounds are clear and crisp, the production showing the many signs of effort. I also didn't realise that mixing and mastering should go on for about 2 hours. I do mine in about 2 minutes, so that's probably why my songs sound very amateur.

--Personal Tilt--
I liked the professional and jazzy quality that this greasy, smoky beat conveyed. It told a tale, a tale of espionage, spying, and mystery. A beat like this needs more than just two phases, however, to keep it motivating and interesting. Good composition. Thanks for letting me listen.

--Production-- = 16/20
--Experience-- = 18/20
--Style-- = 17/20
--Wow Factor-- = 17/20
--Personal Tilt-- = 16/20

OVERALL SCORE: 84/100

Benjamin

--REVIEW REQUEST CLUB--

Decibel responds:

I Like your reviews ^^
Thanks for the input, though I might not continue it since I'm not very expeienced in this genre. But be sure to check out my new song, I'll submit is soon, hopefully.

Brilliant fare, hardly altruistic

Hey garlagan,

--Production--
There's quite an abundance of high frequencies in certain places, which tends to produce ear-piercing results. Other than that, the 8-bit feel of this song and its changing melodies provides for captivating listening. I would regulate the volume levels throughout the song, however, so things don't get too quiet then too loud all sudden-like.

--Experience--
It's a good song, but it doesn't really draw you in fervorously at most moments. The beat is constantly changing to suit to low-attention-span listeners, but any traces of build-up and/or transition are done away with mostly. Also, as EpicFail kindly stated, your intro is non-existent. You need one.

--Style--
Very swaggering, with high voltage drums and glitchy video game sounds. Sounds retro yet very modern at the same time. The drums vary widely and they glitch in and out, so you're not sure where you are at any moment in time. This caters for disorientating listening.

--Wow Factor--
Synths are very much in the "saw-square" department. The harshness at the top end always gives you a grating-of-the-teeth sensation, that or the chalk-on-the-blackboard feel. But there is a very emotional side of the synthesiser that draws you into the video-gamey world of 1-ups and abnormally high jumping.

--Personal Tilt--
I liked it. Could use some overall regulation of sound and congruence, however the glitchy nature of the song should not be changed. I found the song slightly hard to get into, simply because you weren't eased into it like a baby being eased into a pool. But the head jolt was much pardoned, due to amazing production skills and overall oversight. Thanks for letting me listen to your great song.

--Production-- = 16/20
--Experience-- = 14/20
--Style-- = 15/20
--Wow Factor-- = 15/20
--Personal Tilt-- = 14/20

OVERALL SCORE: 74/100

Benjamin

--REVIEW REQUEST CLUB--

garlagan responds:

A very detailed review as I expected =)
I appreciate your feedback a lot man :D Thanks a bunch!

Recent Art Reviews

2 Art Reviews

Getting great!

hey StalkerGuy,

--Impression--
The impression that I get is that you know how to make cutesy people. The roundness of the limbs (probably due to the shading, as Coop suggested) and the tiny beady eyes make for lovable viewing. If this were in a flash, I would luv this character. The only thing is - it's stark simple. As you said, no background - it makes it stale, almost dull.

--Style--
Your style is evident. Even if you say you're copying someone else I'll still say it's you. I'd say progress from this piece of artwork, not the Madness-inspired one. Because this is beautiful and individual, and you can make it your own. It doesn't have to be the property of some total jerk face.

--Substance--
Very substantial and nice. I like the way he's walking, because it's not just a 2d motion. You know this man is going somewhere. He also has a 'silly' notion about him, suggested by the title: "Mr. Buisness man". Your intentional misspelling of the word "business" and the idea of putting "Mr." in front of it makes it even more ridiculous. Which makes me smile inside.

--Beauty--
The tipped pointy nose is a beautiful touch. I like how his hand sort of reaches back in the motion, but it would be nice for him to have a bigger suitcase. Again, your shading is beautiful, and there's small touches of that even in the hair. I like the stark simpleness of it all, even though it might tend to the simplistic. Just add a little, but not too much, and it'll be even better.

--Tilt--
I generally just have a favourable tilt towards this piece. This is the kind of art I like - very stylistic and simple. But not simple to the point of being simplistic. I love this a little bit. Thanks for letting me see.

--Impression-- = 13/20
--Style-- = 14/20
--Substance-- = 14/20
--Beauty-- = 15/20
--Tilt-- = 15/20
OVERALL SCORE: 71/100
VERDICT: Getting great! [B+]

Benjamin

--REVIEW REQUEST CLUB--

StalkerGuy responds:

Thanks man!

Quite excellent!

Hey SessileNomad,

--Impression--
The first impression I get from this piece of artwork is outlined in your author's comments: experimenting with filters, tools, and colors. It generates a nice effect that really conveys the fiery hotness of a phoenix, simply because it looks like molten lava. But I wasn't really sure what it was. It was just a wall of texture to me, and I would have liked to see more, that's all.

--Skill--
I sense that there's been a little bit of work gone into making this experiment look really nice. The texture is wonderfully made, and the little glowing parts underneath contrast with the dark parts to make for really good viewing. Nothing seems unnatural or forced, it all looks very coherent.

--Style--
The style is very interesting, because you can't see anything other than the texture of what might be the phoenix or the phoenix egg. It's interesting that you thought of phoenix because I might of thought of something like "volcano" or "lava" for this piece but it gives it that interesting touch.

--Beauty--
It's quite beautiful, because of the light parts. The dark parts may be too many and I would like to see a more sort of transparent feel about it. Such as you're looking through the upper layer of darkness into light, or something. Then again, I'm being overly picky, so well done.

--Tilt--
I was overall pleased with this, and I really look forward to viewing more of your submitted works in the future. Good art! Thanks for letting me see.

Impression 13/20
Skill 18/20
Style 16/20
Beauty 17/20
Tilt 16/20
Overall score 80/100
VERDICT: Quite Excellent! [A-]

Benjamin

Benjamin Jones @thatbennyguy

Male

Joined on 9/30/10

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